Thought it was past time to share a little update again.
I've been busy with real life the last few days, so I have not completed as much as I would have liked. I've written maybe a thousand words of content total split between a half dozen or so random events. At the same time, I've expanded my list of prospective minor scenes substantially.
Meanwhile, Eleneron has been working on the combat mechanics, while ReaperOf666 has the initial quest on their to-do list.
To give everyone a better idea of what we have planned for an initial release, as well as where we are progress wise:
The first official release of the game will include the following:
-User Interface (Done)
-Customization of User Interface (Done)
-Character Creation (Work in Progress)
-Combat System (Work in Progress)
-Item/Inventory System (Done)
-Merchant mechanic.
-Initial
set of items (Done. Initial set was intended to be roughly 40 items, a
little shy of 100 have been added at this time. There is a good
possibility that there will be more by release time.)
-Ability to equip/unequip items.
-NPCs (Code is partly in place, writing has not begun.)
-Time system
-Level up system
-Starting
Quest (Work in Progress. This will take the player UP TO the point
they can leave the starting location. Second release will introduce the
player/character to the larger world.)
-Sex scene mechanic (Work in Progress)
Monday, April 25, 2016
Wednesday, April 20, 2016
Progress Update: 4/20/16
Alright, thought I'd get a little update up for everyone!
As you all know, Eleneron has been busy with the coding end of things the last couple of weeks now. And on a whim, I took a peek under the hood. Looks like the core file is up to over 7k words worth of content (Most of that being code and the work in that file being exclusively done by Eleneron), additionally, there is just a little shy of 6k words of content in the Items file (Eleneron wrote all the code for it and I've been plugging away at adding items to it. 22 types of ammo, 5 heavy weapon, over 40 clothing options, 4 melee weapons, 4 firearms, 5 healing/consumable items, along with an assortment of other things ranging from a baseball to keys.) that now includes close to 100 items for the game. Meanwhile, ReaperOf666 has been rebuilding this old blog I've barely ever used into something we can use for this project as well as future projects.
Now, to add a little more perspective to that, the first location in the game (Just the location, no quests related to it or anything like that) is a little under 8K words of content, as well as about 2.5k words of content for random events. All said, that makes for more than 20k words of content ready for the game, and we're just getting started on the real content.
To give some idea of where we're at:
-Elerneron is obviously working on the mechanical end of things, including character mechanics, combat, and equipment.
-ReaperOf666 is working on a dynamic character creation system, the introductory quest, and is handling the blog upgrades.
-Myself, I'm on data entry duty, adding items to the game while trying to write a few random events for the starting location.
Anyone else feeling a little excited about this?
----------------------------------------------------------
In Wanton Cove news:
Got a bugfix up that makes Nadia sexable again as well as unbreaking the park.
Since the bugfix, I've fixed a problem with the threesome scene that wont appear until the next build, but its not game breaking (Game references a penis that is no longer there for high taint characters)
As you all know, Eleneron has been busy with the coding end of things the last couple of weeks now. And on a whim, I took a peek under the hood. Looks like the core file is up to over 7k words worth of content (Most of that being code and the work in that file being exclusively done by Eleneron), additionally, there is just a little shy of 6k words of content in the Items file (Eleneron wrote all the code for it and I've been plugging away at adding items to it. 22 types of ammo, 5 heavy weapon, over 40 clothing options, 4 melee weapons, 4 firearms, 5 healing/consumable items, along with an assortment of other things ranging from a baseball to keys.) that now includes close to 100 items for the game. Meanwhile, ReaperOf666 has been rebuilding this old blog I've barely ever used into something we can use for this project as well as future projects.
Now, to add a little more perspective to that, the first location in the game (Just the location, no quests related to it or anything like that) is a little under 8K words of content, as well as about 2.5k words of content for random events. All said, that makes for more than 20k words of content ready for the game, and we're just getting started on the real content.
To give some idea of where we're at:
-Elerneron is obviously working on the mechanical end of things, including character mechanics, combat, and equipment.
-ReaperOf666 is working on a dynamic character creation system, the introductory quest, and is handling the blog upgrades.
-Myself, I'm on data entry duty, adding items to the game while trying to write a few random events for the starting location.
Anyone else feeling a little excited about this?
----------------------------------------------------------
In Wanton Cove news:
Got a bugfix up that makes Nadia sexable again as well as unbreaking the park.
Since the bugfix, I've fixed a problem with the threesome scene that wont appear until the next build, but its not game breaking (Game references a penis that is no longer there for high taint characters)
Monday, April 18, 2016
Changes pertaining to the blog
Hello everyone! ReaperOf666 here (and for the last time, 666 is not the devil's number! It's the number of humanity! I like humans :O )!
I wanted to give everyone a heads up that within the next day or so there will be several changes and additions to the Blog format and appearance to represent our current upcoming game AFTERMATH, as well as provide links to all other projects, games, and a few areas for commenting and questioning if you're into that sort of thing.
After doing so, I'll be posting a poll to gauge how well everyone can navigate it and will change as necessary!
Also, I did enable an option for now that allows anyone to comment on anything, so comment away!
I wanted to give everyone a heads up that within the next day or so there will be several changes and additions to the Blog format and appearance to represent our current upcoming game AFTERMATH, as well as provide links to all other projects, games, and a few areas for commenting and questioning if you're into that sort of thing.
After doing so, I'll be posting a poll to gauge how well everyone can navigate it and will change as necessary!
Also, I did enable an option for now that allows anyone to comment on anything, so comment away!
Panic! Chaos! Dissorder! Oh, and a small status update!
Had some troubles on the home front that kept me pretty busy, as such, I didn't get as much done as I would have liked.
On my end I got maybe a dozen items added to the game.
Elerneron got some really impressive work done on the UI, adding some options that will allow players to change the colors, backgrounds, and other features associated with the appearance of the UI.
Also, I got ReaperOf666 set up to make some changes to the blog (He's a lot better at this kind of stuff than I am.)
PS: Posted a new build of Wanton Cove a couple of days ago. Its buggy as hell. I'll be trying to get that all debugged and an update out in the foreseeable future.
On my end I got maybe a dozen items added to the game.
Elerneron got some really impressive work done on the UI, adding some options that will allow players to change the colors, backgrounds, and other features associated with the appearance of the UI.
Also, I got ReaperOf666 set up to make some changes to the blog (He's a lot better at this kind of stuff than I am.)
PS: Posted a new build of Wanton Cove a couple of days ago. Its buggy as hell. I'll be trying to get that all debugged and an update out in the foreseeable future.
Friday, April 15, 2016
Small Update to Test Platform
Though I expect few know about it, a couple of years ago, I started a little project with AngelOfRevalation. When AngelOfRevelation abandoned the project, I was left hanging, without the technical know how to proceed from that point.
This said, its not a big update or anything, just a couple of minor refinements, but I wanted to share the update all the same.
It should be noted that this is NOT a game, but instead is a tutorial for those looking to create their own games. It is in no way complete, and includes the completed mechanics for adding an Attribute and Skill system to twine based games.
http://tfgamessite.com/index.php?module=viewgame&id=498
EDIT: Fixed the link after someone was kind enough to PM me that it wasn't working quite right.
This said, its not a big update or anything, just a couple of minor refinements, but I wanted to share the update all the same.
It should be noted that this is NOT a game, but instead is a tutorial for those looking to create their own games. It is in no way complete, and includes the completed mechanics for adding an Attribute and Skill system to twine based games.
http://tfgamessite.com/index.php?module=viewgame&id=498
EDIT: Fixed the link after someone was kind enough to PM me that it wasn't working quite right.
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