Showing posts with label Clothing. Show all posts
Showing posts with label Clothing. Show all posts

Sunday, May 29, 2016

The "I really need to post over here more often" update.

Over the last few days, I've had significant chaos on the home front, but at the same time, I've written a sampling of scenes for several more locations within the starting area.  I'd have to go back and look to be sure, but I think I've knocked out 4 more locations, with probably 15-20 small scenes between them.

At this point in time, I'm down to flavor scenes for just a hand full of locations still, then I'll be shifting towards writing some things of arguably more significance (Items, NPCs, and a first batch of NPC sex scenes.)

Saturday, May 7, 2016

Progress Report 5/7/16

Sorry its been a little while since my last update.  Been a crazy couple of weeks on the home front, and I'm just now getting the chaos contained.

Needless to say, a lack of a progress report does NOT mean we've been idle.  Random Events have now been written for eight locations, with some of the ones that had been written previously receiving new scenes.  Those locations average about 6 scenes each.  Also, Elerneron has been busy with the user interface putting some final touches in place, adding companion support, Equipment can now be equipped, there's now a clock in place to track time (Which will make day/night scenes possible, along with allowing for things like pregnancy to run their course once in the game) and a host of other little things.

Wednesday, April 20, 2016

Progress Update: 4/20/16

Alright, thought I'd get a little update up for everyone!

As you all know, Eleneron has been busy with the coding end of things the last couple of weeks now. And on a whim, I took a peek under the hood. Looks like the core file is up to over 7k words worth of content (Most of that being code and the work in that file being exclusively done by Eleneron), additionally, there is just a little shy of 6k words of content in the Items file (Eleneron wrote all the code for it and I've been plugging away at adding items to it.  22 types of ammo, 5 heavy weapon, over 40 clothing options, 4 melee weapons,  4 firearms, 5 healing/consumable items, along with an assortment of other things ranging from a baseball to keys.) that now includes close to 100 items for the game. Meanwhile, ReaperOf666 has been rebuilding this old blog I've barely ever used into something we can use for this project as well as future projects.

Now, to add a little more perspective to that, the first location in the game (Just the location, no quests related to it or anything like that) is a little under 8K words of content, as well as about 2.5k words of content for random events. All said, that makes for more than 20k words of content ready for the game, and we're just getting started on the real content. 

To give some idea of where we're at:
-Elerneron is obviously working on the mechanical end of things, including character mechanics, combat, and equipment.
-ReaperOf666 is working on a dynamic character creation system, the introductory quest, and is handling the blog upgrades.
-Myself, I'm on data entry duty, adding items to the game while trying to write a few random events for the starting location.

Anyone else feeling a little excited about this?


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In Wanton Cove news:

Got a bugfix up that makes Nadia sexable again as well as unbreaking the park.

Since the bugfix, I've fixed a problem with the threesome scene that wont appear until the next build, but its not game breaking (Game references a penis that is no longer there for high taint characters)


Monday, April 18, 2016

Panic! Chaos! Dissorder! Oh, and a small status update!

Had some troubles on the home front that kept me pretty busy, as such, I didn't get as much done as I would have liked.

On my end I got maybe a dozen items added to the game. 

Elerneron got some really impressive work done on the UI, adding some options that will allow players to change the colors, backgrounds, and other features associated with the appearance of the UI. 

Also, I got ReaperOf666 set up to make some changes to the blog (He's a lot better at this kind of stuff than I am.)

PS:  Posted a new build of Wanton Cove a couple of days ago.  Its buggy as hell.  I'll be trying to get that all debugged and an update out in the foreseeable future.

Monday, April 11, 2016

UI Test Build

So, I keep talking about this game, but up until now, I haven't had anything to share with anyone.

The last week has been busy.    We've been working on the User Interface, and we've got a rough draft for everyone to take a look at.

It should be noted that this does not yet any of the in-game content that we've written, this is only a shell to show what the interface will look like, along with a couple of simple functions in place (Leftovers from testing) but it should give some idea of what you will be able to expect visually.

If you take the time to take a look, we'd love to hear your first impressions.  Feedback, comments, and CONSTRUCTIVE criticism are always welcome.

http://depositfiles.com/files/0tq72bvsw?redirect

Tuesday, April 5, 2016

Progress Report: 4/5/16

Spent about two hours working on the game today!

Progress:
-Coded about 30 items into the game today.  Currently there are 40 clothing items in the game, along with about half a dozen other items.  I need to figure out how to add something to one of the clothing items, but otherwise, all of the initial clothing items have been added to the game (None of the clothing items are going to be something to wear proudly, but it should serve to clothe everyone until the second release comes out and there are a lot more options available.  ;) )
-Updated the Content Warning available through the start page of the game to reflect changes made and new content being written.
-Added about 500 words of content total, almost all in the form of new items.

In other news:
-Some of you may already know, I frequent chyoa.com, and do a little writing over there for fun.  The last couple of weeks I've been doing a little writing for a new story named "The Virgin Games"  I encourage everyone to go check it, and my other stories, out!

The Virgin Games:
https://chyoa.com/story/The-Virgin-Games.8581

Futa Apocalypse (Story Version):
https://chyoa.com/story/Futa-Apocalypse.5932

Glory Hole:
https://chyoa.com/story/Glory-Hole.5915

Monday, April 4, 2016

Progress Report: 4/4/16 Say it aint so!

Updates two days in a row!  Say it aint so!

Had a little time to work on this today (And will hopefully continue to do so when I find a little more time this afternoon.)

Progress:
-Wrote the first eleven clothing items into the game.  This leaves twenty five remaining for the initial set that is going into the game (These are all clothing items specific to the starting location.)
-At this point in time, the framework for character inventory, as well as NPC inventory is all in place.  We've also got everything set up to start adding different kinds of items (This will be relevant in the form of what items drop in what situations, what items are equipable in what slot(s), or what kinds of item you are likely to find in a given container type.)


Coming up:
-More inventory stuff:  About 50 items to be coded into the game for the initial release, setup enemy loot/equipment, the ability to equip gear, merchants, and a desperate need to playtest the heck out of all of it.
-Combat is going to need some rework to accommodate some of the other changes that are being done to the game (Mostly having to do with the inventory mechanics.)
 -The first major quest is being written right now to be added to the game.
-There are some elements of character creation, that while they work correctly, I want to improve on cosmetically.
-Additional random events, along with making it so they happen in more locations.
-Write and add the first couple of NPCs for the game, along with writing a bit of naughtyness to go along with it.  :D

Hopefully I will have some more worth reporting soon!