Sunday, May 29, 2016

The "I really need to post over here more often" update.

Over the last few days, I've had significant chaos on the home front, but at the same time, I've written a sampling of scenes for several more locations within the starting area.  I'd have to go back and look to be sure, but I think I've knocked out 4 more locations, with probably 15-20 small scenes between them.

At this point in time, I'm down to flavor scenes for just a hand full of locations still, then I'll be shifting towards writing some things of arguably more significance (Items, NPCs, and a first batch of NPC sex scenes.)

Monday, May 23, 2016

Progress Report 5/23/16

Had some chaos on the home front over the last few weeks, but things are finally settling back down.  In the last few days, I've written a host of new random scenes.  At this point in time, 15/23 locations have a full set of random encounters now. 

Saturday, May 7, 2016

Progress Report 5/7/16

Sorry its been a little while since my last update.  Been a crazy couple of weeks on the home front, and I'm just now getting the chaos contained.

Needless to say, a lack of a progress report does NOT mean we've been idle.  Random Events have now been written for eight locations, with some of the ones that had been written previously receiving new scenes.  Those locations average about 6 scenes each.  Also, Elerneron has been busy with the user interface putting some final touches in place, adding companion support, Equipment can now be equipped, there's now a clock in place to track time (Which will make day/night scenes possible, along with allowing for things like pregnancy to run their course once in the game) and a host of other little things.

Monday, April 25, 2016

Progress Update 4/25/16

Thought it was past time to share a little update again.

I've been busy with real life the last few days, so I have not completed as much as I would have liked.  I've written maybe a thousand words of content total split between a half dozen or so random events.  At the same time, I've expanded my list of prospective minor scenes substantially.

Meanwhile, Eleneron has been working on the combat mechanics, while ReaperOf666 has the initial quest on their to-do list.


To give everyone a better idea of what we have planned for an initial release, as well as where we are progress wise:

The first official release of the game will include the following:
-User Interface (Done)
-Customization of User Interface (Done)
-Character Creation (Work in Progress)
-Combat System (Work in Progress)
-Item/Inventory System (Done)
-Merchant mechanic.
-Initial set of items (Done. Initial set was intended to be roughly 40 items, a little shy of 100 have been added at this time. There is a good possibility that there will be more by release time.)
-Ability to equip/unequip items.
-NPCs (Code is partly in place, writing has not begun.)
-Time system
-Level up system
-Starting Quest (Work in Progress. This will take the player UP TO the point they can leave the starting location. Second release will introduce the player/character to the larger world.)
-Sex scene mechanic (Work in Progress)

Wednesday, April 20, 2016

Progress Update: 4/20/16

Alright, thought I'd get a little update up for everyone!

As you all know, Eleneron has been busy with the coding end of things the last couple of weeks now. And on a whim, I took a peek under the hood. Looks like the core file is up to over 7k words worth of content (Most of that being code and the work in that file being exclusively done by Eleneron), additionally, there is just a little shy of 6k words of content in the Items file (Eleneron wrote all the code for it and I've been plugging away at adding items to it.  22 types of ammo, 5 heavy weapon, over 40 clothing options, 4 melee weapons,  4 firearms, 5 healing/consumable items, along with an assortment of other things ranging from a baseball to keys.) that now includes close to 100 items for the game. Meanwhile, ReaperOf666 has been rebuilding this old blog I've barely ever used into something we can use for this project as well as future projects.

Now, to add a little more perspective to that, the first location in the game (Just the location, no quests related to it or anything like that) is a little under 8K words of content, as well as about 2.5k words of content for random events. All said, that makes for more than 20k words of content ready for the game, and we're just getting started on the real content. 

To give some idea of where we're at:
-Elerneron is obviously working on the mechanical end of things, including character mechanics, combat, and equipment.
-ReaperOf666 is working on a dynamic character creation system, the introductory quest, and is handling the blog upgrades.
-Myself, I'm on data entry duty, adding items to the game while trying to write a few random events for the starting location.

Anyone else feeling a little excited about this?


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In Wanton Cove news:

Got a bugfix up that makes Nadia sexable again as well as unbreaking the park.

Since the bugfix, I've fixed a problem with the threesome scene that wont appear until the next build, but its not game breaking (Game references a penis that is no longer there for high taint characters)