Tuesday, March 15, 2016

A look at what's a head.

Some time in the near future, I'll be shifting my attention back to game making again.

My list of priorities include the following:
-Finish up the next update to Wanton Cove.  Its about 80% complete at this time, and a couple of good days' work should see us with a new test build.  As soon as I get the ok from my testers, and/or fix anything they point out, I'll be getting a new build up for the community.
-Do some minor work on Futa Apocalypse.  While I'll likely write a little bit of new content, this work will mostly be for the sake of breaking the game down into its individual stories in an effort to make things significantly more manageable from my end in the future.  This will likely require a full day's work.
-Set to work on Aftermath.  There's been a colossal amount of time and planning that has already gone into this project, and now we're gearing ourselves towards producing a working prototype/demo for the game.  This is easily the biggest item on my to-do list at this time, but on the up side, I'm working with ReaperOf666 from TFGamesSite.com so the work load won't be entirely my own.  At this point in time, we have most of the starting location written, navigation for that location is in place.  We have a combat engine written that will work fine for now (Designed for 1-on-1 combat, but will need to worked on to handle more than that.), but will require a significant amount of work moving forward, and some basic items created that still need to be plugged into the game.

I'll be sure to update about developments as they happen.  I'm not 100% sure which project will get worked on first, but I hope to get to all of them in the coming weeks.

No comments:

Post a Comment