Updates two days in a row! Say it aint so!
Had a little time to work on this today (And will hopefully continue to do so when I find a little more time this afternoon.)
Progress:
-Wrote the first eleven clothing items into the game. This leaves twenty five remaining for the initial set that is going into the game (These are all clothing items specific to the starting location.)
-At this point in time, the framework for character inventory, as well as NPC inventory is all in place. We've also got everything set up to start adding different kinds of items (This will be relevant in the form of what items drop in what situations, what items are equipable in what slot(s), or what kinds of item you are likely to find in a given container type.)
Coming up:
-More inventory stuff: About 50 items to be coded into the game for the initial release, setup enemy loot/equipment, the ability to equip gear, merchants, and a desperate need to playtest the heck out of all of it.
-Combat is going to need some rework to accommodate some of the other changes that are being done to the game (Mostly having to do with the inventory mechanics.)
-The first major quest is being written right now to be added to the game.
-There are some elements of character creation, that while they work correctly, I want to improve on cosmetically.
-Additional random events, along with making it so they happen in more locations.
-Write and add the first couple of NPCs for the game, along with writing a bit of naughtyness to go along with it. :D
Hopefully I will have some more worth reporting soon!
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