So, I keep talking about this game, but up until now, I haven't had anything to share with anyone.
The last week has been busy. We've been working on the User Interface, and we've got a rough draft for everyone to take a look at.
It should be noted that this does not yet any of the in-game content that we've written, this is only a shell to show what the interface will look like, along with a couple of simple functions in place (Leftovers from testing) but it should give some idea of what you will be able to expect visually.
If you take the time to take a look, we'd love to hear your first impressions. Feedback, comments, and CONSTRUCTIVE criticism are always welcome.
http://depositfiles.com/files/0tq72bvsw?redirect
Monday, April 11, 2016
Friday, April 8, 2016
Progress Report: 4/8/16
We brought a new person into the fold on this project. They're a talented coder, which means instead of me spending a month or more putting everything in place mechanically for the first build of the game, instead, it should all go in place much faster, and more efficiently. (It actually looks like most, if not all, of the mechanical stuff we planned for the first three builds into the first build of the game. Which means I REALLY need to get writing!)
Not a lot has gotten finished on my end over the last few days as much of the time I've had to invest in this instead went into catching our new coder up to speed on both the lore of the game, and what we have planned mechanically for it.
Not a lot has gotten finished on my end over the last few days as much of the time I've had to invest in this instead went into catching our new coder up to speed on both the lore of the game, and what we have planned mechanically for it.
Tuesday, April 5, 2016
Progress Report: 4/5/16
Spent about two hours working on the game today!
Progress:
-Coded about 30 items into the game today. Currently there are 40 clothing items in the game, along with about half a dozen other items. I need to figure out how to add something to one of the clothing items, but otherwise, all of the initial clothing items have been added to the game (None of the clothing items are going to be something to wear proudly, but it should serve to clothe everyone until the second release comes out and there are a lot more options available. ;) )
-Updated the Content Warning available through the start page of the game to reflect changes made and new content being written.
-Added about 500 words of content total, almost all in the form of new items.
In other news:
-Some of you may already know, I frequent chyoa.com, and do a little writing over there for fun. The last couple of weeks I've been doing a little writing for a new story named "The Virgin Games" I encourage everyone to go check it, and my other stories, out!
The Virgin Games:
https://chyoa.com/story/The-Virgin-Games.8581
Futa Apocalypse (Story Version):
https://chyoa.com/story/Futa-Apocalypse.5932
Glory Hole:
https://chyoa.com/story/Glory-Hole.5915
Progress:
-Coded about 30 items into the game today. Currently there are 40 clothing items in the game, along with about half a dozen other items. I need to figure out how to add something to one of the clothing items, but otherwise, all of the initial clothing items have been added to the game (None of the clothing items are going to be something to wear proudly, but it should serve to clothe everyone until the second release comes out and there are a lot more options available. ;) )
-Updated the Content Warning available through the start page of the game to reflect changes made and new content being written.
-Added about 500 words of content total, almost all in the form of new items.
In other news:
-Some of you may already know, I frequent chyoa.com, and do a little writing over there for fun. The last couple of weeks I've been doing a little writing for a new story named "The Virgin Games" I encourage everyone to go check it, and my other stories, out!
The Virgin Games:
https://chyoa.com/story/The-Virgin-Games.8581
Futa Apocalypse (Story Version):
https://chyoa.com/story/Futa-Apocalypse.5932
Glory Hole:
https://chyoa.com/story/Glory-Hole.5915
Labels:
Adult,
Aftermath,
Clothing,
Erotica,
Futa,
Futa Apocalypse,
Game,
Glory Hole,
Porn,
Porn Game,
Shemale,
The Virgin Games,
Tranny,
Virgin,
Virgin Games
Monday, April 4, 2016
Progress Report: 4/4/16 Say it aint so!
Updates two days in a row! Say it aint so!
Had a little time to work on this today (And will hopefully continue to do so when I find a little more time this afternoon.)
Progress:
-Wrote the first eleven clothing items into the game. This leaves twenty five remaining for the initial set that is going into the game (These are all clothing items specific to the starting location.)
-At this point in time, the framework for character inventory, as well as NPC inventory is all in place. We've also got everything set up to start adding different kinds of items (This will be relevant in the form of what items drop in what situations, what items are equipable in what slot(s), or what kinds of item you are likely to find in a given container type.)
Coming up:
-More inventory stuff: About 50 items to be coded into the game for the initial release, setup enemy loot/equipment, the ability to equip gear, merchants, and a desperate need to playtest the heck out of all of it.
-Combat is going to need some rework to accommodate some of the other changes that are being done to the game (Mostly having to do with the inventory mechanics.)
-The first major quest is being written right now to be added to the game.
-There are some elements of character creation, that while they work correctly, I want to improve on cosmetically.
-Additional random events, along with making it so they happen in more locations.
-Write and add the first couple of NPCs for the game, along with writing a bit of naughtyness to go along with it. :D
Hopefully I will have some more worth reporting soon!
Had a little time to work on this today (And will hopefully continue to do so when I find a little more time this afternoon.)
Progress:
-Wrote the first eleven clothing items into the game. This leaves twenty five remaining for the initial set that is going into the game (These are all clothing items specific to the starting location.)
-At this point in time, the framework for character inventory, as well as NPC inventory is all in place. We've also got everything set up to start adding different kinds of items (This will be relevant in the form of what items drop in what situations, what items are equipable in what slot(s), or what kinds of item you are likely to find in a given container type.)
Coming up:
-More inventory stuff: About 50 items to be coded into the game for the initial release, setup enemy loot/equipment, the ability to equip gear, merchants, and a desperate need to playtest the heck out of all of it.
-Combat is going to need some rework to accommodate some of the other changes that are being done to the game (Mostly having to do with the inventory mechanics.)
-The first major quest is being written right now to be added to the game.
-There are some elements of character creation, that while they work correctly, I want to improve on cosmetically.
-Additional random events, along with making it so they happen in more locations.
-Write and add the first couple of NPCs for the game, along with writing a bit of naughtyness to go along with it. :D
Hopefully I will have some more worth reporting soon!
Sunday, April 3, 2016
Progress Report: 4/3/16
Been working on Aftermath the last couple of weeks pretty hard.
Progress:
-Core Character Creation has been completed (Subject to some fine tuning.) with the exception of adding saves and Feats. Both tasks should be relatively simple to do.
-Working combat has been added to the game, though the scenes related to it need to be written (Simple task, maybe half an hour tops for each.)
-Been doing some major work on the Inventory/Item mechanic for the game. Its very much a work in progress, but I've got a lot of great help walking me through it. The core mechanic is in place.
-About 20-30 random events have been added to the game for the sake of testing. Thus far it all looks good.
-First area, which includes about 20-25 locations, has been written and coded into the game.
Coming up:
-The first major quest is being written right now to be added to the game.
-The Inventory/Item mechanic is making headway, but there's still a lot to do including debugging the ability to pick up and drop items, enemy loot, container loot, the ability to equip gear, and merchants.
-There are some elements of character creation, that while they work correctly, I want to improve on cosmetically.
-Additional random events, along with making it so they happen in more locations.
-Write and add the first couple of NPCs for the game, along with writing a bit of naughtyness to go along with it. :D
Progress:
-Core Character Creation has been completed (Subject to some fine tuning.) with the exception of adding saves and Feats. Both tasks should be relatively simple to do.
-Working combat has been added to the game, though the scenes related to it need to be written (Simple task, maybe half an hour tops for each.)
-Been doing some major work on the Inventory/Item mechanic for the game. Its very much a work in progress, but I've got a lot of great help walking me through it. The core mechanic is in place.
-About 20-30 random events have been added to the game for the sake of testing. Thus far it all looks good.
-First area, which includes about 20-25 locations, has been written and coded into the game.
Coming up:
-The first major quest is being written right now to be added to the game.
-The Inventory/Item mechanic is making headway, but there's still a lot to do including debugging the ability to pick up and drop items, enemy loot, container loot, the ability to equip gear, and merchants.
-There are some elements of character creation, that while they work correctly, I want to improve on cosmetically.
-Additional random events, along with making it so they happen in more locations.
-Write and add the first couple of NPCs for the game, along with writing a bit of naughtyness to go along with it. :D
Subscribe to:
Posts (Atom)