Monday, April 25, 2016

Progress Update 4/25/16

Thought it was past time to share a little update again.

I've been busy with real life the last few days, so I have not completed as much as I would have liked.  I've written maybe a thousand words of content total split between a half dozen or so random events.  At the same time, I've expanded my list of prospective minor scenes substantially.

Meanwhile, Eleneron has been working on the combat mechanics, while ReaperOf666 has the initial quest on their to-do list.


To give everyone a better idea of what we have planned for an initial release, as well as where we are progress wise:

The first official release of the game will include the following:
-User Interface (Done)
-Customization of User Interface (Done)
-Character Creation (Work in Progress)
-Combat System (Work in Progress)
-Item/Inventory System (Done)
-Merchant mechanic.
-Initial set of items (Done. Initial set was intended to be roughly 40 items, a little shy of 100 have been added at this time. There is a good possibility that there will be more by release time.)
-Ability to equip/unequip items.
-NPCs (Code is partly in place, writing has not begun.)
-Time system
-Level up system
-Starting Quest (Work in Progress. This will take the player UP TO the point they can leave the starting location. Second release will introduce the player/character to the larger world.)
-Sex scene mechanic (Work in Progress)

Wednesday, April 20, 2016

Progress Update: 4/20/16

Alright, thought I'd get a little update up for everyone!

As you all know, Eleneron has been busy with the coding end of things the last couple of weeks now. And on a whim, I took a peek under the hood. Looks like the core file is up to over 7k words worth of content (Most of that being code and the work in that file being exclusively done by Eleneron), additionally, there is just a little shy of 6k words of content in the Items file (Eleneron wrote all the code for it and I've been plugging away at adding items to it.  22 types of ammo, 5 heavy weapon, over 40 clothing options, 4 melee weapons,  4 firearms, 5 healing/consumable items, along with an assortment of other things ranging from a baseball to keys.) that now includes close to 100 items for the game. Meanwhile, ReaperOf666 has been rebuilding this old blog I've barely ever used into something we can use for this project as well as future projects.

Now, to add a little more perspective to that, the first location in the game (Just the location, no quests related to it or anything like that) is a little under 8K words of content, as well as about 2.5k words of content for random events. All said, that makes for more than 20k words of content ready for the game, and we're just getting started on the real content. 

To give some idea of where we're at:
-Elerneron is obviously working on the mechanical end of things, including character mechanics, combat, and equipment.
-ReaperOf666 is working on a dynamic character creation system, the introductory quest, and is handling the blog upgrades.
-Myself, I'm on data entry duty, adding items to the game while trying to write a few random events for the starting location.

Anyone else feeling a little excited about this?


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In Wanton Cove news:

Got a bugfix up that makes Nadia sexable again as well as unbreaking the park.

Since the bugfix, I've fixed a problem with the threesome scene that wont appear until the next build, but its not game breaking (Game references a penis that is no longer there for high taint characters)


Monday, April 18, 2016

Changes pertaining to the blog

Hello everyone! ReaperOf666 here (and for the last time, 666 is not the devil's number! It's the number of humanity! I like humans :O )!

I wanted to give everyone a heads up that within the next day or so there will be several changes and additions to the Blog format and appearance to represent our current upcoming game AFTERMATH, as well as provide links to all other projects, games, and a few areas for commenting and questioning if you're into that sort of thing.

After doing so, I'll be posting a poll to gauge how well everyone can navigate it and will change as necessary!


Also, I did enable an option for now that allows anyone to comment on anything, so comment away!

Panic! Chaos! Dissorder! Oh, and a small status update!

Had some troubles on the home front that kept me pretty busy, as such, I didn't get as much done as I would have liked.

On my end I got maybe a dozen items added to the game. 

Elerneron got some really impressive work done on the UI, adding some options that will allow players to change the colors, backgrounds, and other features associated with the appearance of the UI. 

Also, I got ReaperOf666 set up to make some changes to the blog (He's a lot better at this kind of stuff than I am.)

PS:  Posted a new build of Wanton Cove a couple of days ago.  Its buggy as hell.  I'll be trying to get that all debugged and an update out in the foreseeable future.

Friday, April 15, 2016

Small Update to Test Platform

Though I expect few know about it, a couple of years ago, I started a little project with AngelOfRevalation.  When AngelOfRevelation abandoned the project, I was left hanging, without the technical know how to proceed from that point.

This said, its not a big update or anything, just a couple of minor refinements, but I wanted to share the update all the same.

It should be noted that this is NOT a game, but instead is a tutorial for those looking to create their own games.  It is in no way complete, and includes the completed mechanics for adding an Attribute and Skill system to twine based games.

http://tfgamessite.com/index.php?module=viewgame&id=498

EDIT:  Fixed the link after someone was kind enough to PM me that it wasn't working quite right.

Wednesday, April 13, 2016

Progress Report 4/13/16

While it might not seem like a lot from your end of things, we actually got a LOT of forward progress in today:

I rewrote three minor scenes that will appear in the starting area of the game. Additionally wrote two more for a total of five for the "Residential Hallway" location.

Elerneron has been VERY busy. Item movement now works on our end, allowing you to move things between containers, drop things on the ground, or add things to your inventory. So the mechanical aspect of item movement is now done. That was one of the big items on list of things to accomplish for the first alpha release.

It sounds like our coder (Elerneron) will be working on setting up our Equipment system (The ability to equip and use individual pieces of equipment.) and Combat. 

Six downloads of our User Interface, yet not a single comment?  You wound me.  At least the tfgamesite guys gave a bit of feedback on it.  :P

Will have another test build for everyone to play around with once the character creation stuff is all in place.

Monday, April 11, 2016

UI Test Build

So, I keep talking about this game, but up until now, I haven't had anything to share with anyone.

The last week has been busy.    We've been working on the User Interface, and we've got a rough draft for everyone to take a look at.

It should be noted that this does not yet any of the in-game content that we've written, this is only a shell to show what the interface will look like, along with a couple of simple functions in place (Leftovers from testing) but it should give some idea of what you will be able to expect visually.

If you take the time to take a look, we'd love to hear your first impressions.  Feedback, comments, and CONSTRUCTIVE criticism are always welcome.

http://depositfiles.com/files/0tq72bvsw?redirect

Friday, April 8, 2016

Progress Report: 4/8/16

We brought a new person into the fold on this project.  They're a talented coder, which means instead of me spending a month or more putting everything in place mechanically for the first build of the game, instead, it should all go in place much faster, and more efficiently.  (It actually looks like most, if not all, of the mechanical stuff we planned for the first three builds into the first build of the game.  Which means I REALLY need to get writing!)

Not a lot has gotten finished on my end over the last few days as much of the time I've had to invest in this instead went into catching our new coder up to speed on both the lore of the game, and what we have planned mechanically for it.

Tuesday, April 5, 2016

Progress Report: 4/5/16

Spent about two hours working on the game today!

Progress:
-Coded about 30 items into the game today.  Currently there are 40 clothing items in the game, along with about half a dozen other items.  I need to figure out how to add something to one of the clothing items, but otherwise, all of the initial clothing items have been added to the game (None of the clothing items are going to be something to wear proudly, but it should serve to clothe everyone until the second release comes out and there are a lot more options available.  ;) )
-Updated the Content Warning available through the start page of the game to reflect changes made and new content being written.
-Added about 500 words of content total, almost all in the form of new items.

In other news:
-Some of you may already know, I frequent chyoa.com, and do a little writing over there for fun.  The last couple of weeks I've been doing a little writing for a new story named "The Virgin Games"  I encourage everyone to go check it, and my other stories, out!

The Virgin Games:
https://chyoa.com/story/The-Virgin-Games.8581

Futa Apocalypse (Story Version):
https://chyoa.com/story/Futa-Apocalypse.5932

Glory Hole:
https://chyoa.com/story/Glory-Hole.5915

Monday, April 4, 2016

Progress Report: 4/4/16 Say it aint so!

Updates two days in a row!  Say it aint so!

Had a little time to work on this today (And will hopefully continue to do so when I find a little more time this afternoon.)

Progress:
-Wrote the first eleven clothing items into the game.  This leaves twenty five remaining for the initial set that is going into the game (These are all clothing items specific to the starting location.)
-At this point in time, the framework for character inventory, as well as NPC inventory is all in place.  We've also got everything set up to start adding different kinds of items (This will be relevant in the form of what items drop in what situations, what items are equipable in what slot(s), or what kinds of item you are likely to find in a given container type.)


Coming up:
-More inventory stuff:  About 50 items to be coded into the game for the initial release, setup enemy loot/equipment, the ability to equip gear, merchants, and a desperate need to playtest the heck out of all of it.
-Combat is going to need some rework to accommodate some of the other changes that are being done to the game (Mostly having to do with the inventory mechanics.)
 -The first major quest is being written right now to be added to the game.
-There are some elements of character creation, that while they work correctly, I want to improve on cosmetically.
-Additional random events, along with making it so they happen in more locations.
-Write and add the first couple of NPCs for the game, along with writing a bit of naughtyness to go along with it.  :D

Hopefully I will have some more worth reporting soon!

Sunday, April 3, 2016

Progress Report: 4/3/16

Been working on Aftermath the last couple of weeks pretty hard.

Progress:
-Core Character Creation has been completed (Subject to some fine tuning.) with the exception of adding saves and Feats.  Both tasks should be relatively simple to do.
-Working combat has been added to the game, though the scenes related to it need to be written (Simple task, maybe half an hour tops for each.)
-Been doing some major work on the Inventory/Item mechanic for the game.  Its very much a work in progress, but I've got a lot of great help walking me through it.  The core mechanic is in place.
-About 20-30 random events have been added to the game for the sake of testing.  Thus far it all looks good.
-First area, which includes about 20-25 locations, has been written and coded into the game. 

Coming up:
 -The first major quest is being written right now to be added to the game.
-The Inventory/Item mechanic is making headway, but there's still a lot to do including debugging the ability to pick up and drop items, enemy loot, container loot, the ability to equip gear, and merchants.
-There are some elements of character creation, that while they work correctly, I want to improve on cosmetically.
-Additional random events, along with making it so they happen in more locations.
-Write and add the first couple of NPCs for the game, along with writing a bit of naughtyness to go along with it.  :D