Wednesday, June 29, 2016

Update 6/29/16

Been busy the last couple of days on this.

As mentioned in my previous post, we've started plugging actual content into the game.  About 1/3 of the areas in the starting location have been added to the game.

There are now two NPCs written into the game (Just the intro sequences so far.) with several more in the pipe to be added.

Started adding the random events to existing locations.  There's about thirty events right now between five locations at this time.  It looks like 4-8 events will be pretty much the norm for the first public build of the game, with additional scenes being added to existing locations as they are written.

I hope to put another big dent in the content later today.

Meanwhile, Elerneron has started working on the mechanical end of character creation and has been trying to teach me how the random event stuff works so I can get everything added.  ;)

Saturday, June 25, 2016

Wrote up intros for the next two NPCs.  So that was a good little bit of progress I wasn't planning on today.

In the meantime, Reaper is busy with the starting quest, and Elerneron is hard at work with the mechanical stuff.

In the last couple of days, we've started to plug the actual content into the UI, so that's pretty exciting stuff, . . . at least from our perspective.

Tuesday, June 21, 2016

Update 6/21/16

Been doing a little work on this since my last post.  Nothing real significant, but every little bit helps, right?

Almost done with the initial set of filler/flavor scenes for the starting location.  Just one or two areas left to go.

Today, I wrote the intro pieces for one of the NPCs that will be appearing in the first major public build.

Wednesday, June 15, 2016

Settling back into regular work.

The recent chaos on the home front is finally in the late stages of settling down now.  This means I'll have more time to work on projects again soon.

In related news, a couple of days ago, I wrote a few more small filler scenes for Aftermath.  And yesterday, I spent a couple of hours working through bug reports related to The Allure of Wanton Cove and making some minor improvements (Did some minor rewrites for a couple of the early story driven scenes, worked age regression into the current TF elements, started doing some rework on the combat elements in the game, etc)

No promises, but the current plan is to have a new build of The Allure of Wanton Cove up for players some time this coming month, as well as another small update for Futa Apocalypse.

Additionally, Elerneron is starting to make forward progress on the code end of Aftermath again, so its looks like that project is going to gain a bit of forward momentum as well.

In other news, anyone who is interested in seeing what I've been playing around with on my little free time, go check out some of my writing over on chyoa.com

The Virgin Games:
https://chyoa.com/story/The-Virgin-Games.8581

The Bloody Maiden:
https://chyoa.com/story/The-Bloody-Maiden.9041

If you like them, be sure to give a few chapters a thumbs up while you're there.  And feel free to leave a comment, I enjoy hearing what people think of my work.